Design Marathon|Critical Playground: A Playful Exploration of Human-Machine Relationships Workshop —— 2025 Design Marathon Review
October 11, 2025

Design Marathon|Critical Playground: A Playful Exploration of Human-Machine Relationships Workshop —— 2025 Design Marathon Review

On September 27, 2025, the 10th "Design Marathon", which lasted for two weeks, successfully concluded during Beijing Design Week. This large-scale international workshop, hosted by Beijing Fashion Institute and Beijing Design Society and co-initiated with the participation of Asia Design Week, has been held annually for ten consecutive years. Over the past decade, Design Marathon has attracted participation from over 400 universities and enterprises across more than 30 countries, incubating numerous creative design achievements and establishing itself as a vital international platform promoting the integration of design education and practice.

This year's event, themed "New Quality Productive Forces under the Inheritance of Cultural Context", brought together top national art and design institutions. It focused on the fusion of cultural DNA and technology, exploring new pathways for design to empower industries. Rooted in excellent traditional Chinese culture and leveraging modern means such as digital technology, artificial intelligence, and green materials, it aimed for the creative transformation and innovative development of cultural elements. This not only reshapes the design value chain but also promotes the deep integration of traditional crafts with modern technology and market demands, building a new design ecosystem characterized by high added value, high creativity, and high integration.

During this marathon event, Asia Design Week launched the "Critical Playground" workshop, centered on the core theme of "Technology and Creation" and exploring human-machine relationships. The workshop was led by Yang Ke, Director of the Product Design Undergraduate Program at the China Academy of Art's Nantes Design Joint College and a council member of Asia Design Week.

Games are not merely entertainment; they are also an engine for thought—capable of breaking existing cognition, creating unexpected situations, and making the familiar strange, thereby sparking impulses for observation, questioning, and creation. Through intensive teamwork and prototyping experiments, participants transformed everyday objects into "cognitive toys." Via experiments in sensory dislocation, human-machine博弈 challenges, and the construction of critical narratives, they explored whether technology extends or replaces human instinct. Requiring students to use games as the starting point for creation essentially leverages their characteristics of low threshold, borderlessness, low risk, and high趣味 to ignite the curiosity of those seeking to understand the world.


Yang Ke (Leader)

Director of the Product Design Undergraduate Program, China Academy of Art's Nantes Design Joint College; Council Member of the Asia Design Week Organizing Committee


Goh Yi Sheng

Associate Professor, Dean of the School of Architecture and Design, Sunway University, Malaysia



Zhang Zhejun

Undergraduate Course Instructor in Product Design, China Academy of Art's Nantes Design Joint College; Deputy Secretary-General of the Asia Design Week Organizing Committee

Wang Li

Visiting Professor, Kyung Hee University, South Korea; Council Member of the Asia Design Week Organizing Committee





Team Members: Ren Aonini, Hong Xiaotong, Chen Jisi, Liu Kanghua, Chang Liwen

Design Description:

As technology endows humans with the near-"immortal" ability to preserve food, it simultaneously strips away our skills in handling food ourselves. Confronted with this mode of eating, people begin to question whether the crisis of trust in food can be resolved.

This design aims, through speculative design, to make visible the hidden technological mechanisms, sensory imbalances, and ethical costs behind the "hyper-bionic" diet. It challenges the ingrained notions that "convenience is good" and "freshness is beautiful," compelling viewers to rethink the essence of their relationship with food.

By simulating the entire process of "dropping off – preserving – regenerating – consuming," this installation推演 the absurd trajectory of prepared food from "industrial preservation" to "digestive regeneration." Viewers are deceived visually and olfactorily into believing they are encountering "freshness," yet they must confront psychological discomfort and dislocation.

The question it poses is: When technology can infinitely extend the perception of freshness in food, does "freshness" still hold any real meaning? If "freshness" is merely an illusion packaged by algorithms and devices, are we accepting food, or a lie shaped by technology? Behind convenience and efficiency, are humans gradually losing their perception of the "present moment" and the warmth of亲手 creation?



Team Members: Meng Litong, Li Han, Sun Xianyun, Chen Yang, Yang Wei

Work Description: This project aims to amplify and scrutinize this everyday. We constructed an interactive balance scale, viewing it as a physical metaphor for dormitory relationships. On either side of the scale lies a silent between different living habits and personal interests. Once the balance is disrupted, the triggers a series of absurd reactions, pushing five typical dormitory conflict scenarios to extremes – from light, sound, and temperature to spatial order, collectively staging a dark comedy scene titled .


Team Members: Liu Wenwen, Shi Rongxiao, Li Yang, Geng Yijia, Shi Haoyu

Chromatic Disorder is a philosophical exploration of the essence of color. It delves into the phenomenon where color is excessively defined and manipulated, with its definition forming a silent dialectic. The work calls for people to return to contemplating the authentic nature of color after it has been stripped of all externally imposed meanings.


Team Members: Lei Jingyu, Wang Nan

Living Downward is a practical inquiry: Beyond the modern narrative that emphasizes efficiency and height, how can people rediscover root-like connections with each other? "Downward" does not imply retreat, but rather taking root—interdependently relying on and generating new relationships in darkness and depth.

The installation consists of three interactive layers.
Layer 1: Breathing in Sync. The most fundamental rhythm of life, breathing, is translated into light and shadow within the space. Participants gradually synchronize as they move through, revealing individual rhythms as a shared sense of presence.
Layer 2: Sensory Exchange. The experience here compels one to step outside the boundaries of self-perception: my actions trigger your sensations, and what I see originates from your state. This empathetic perceptual relationship allows "me" and "you" to enter a state of coexistence anonymously.
Layer 3: Musical Synthesis. The breaths, footsteps, and sounds left earlier are collected and translated into a melody. It no longer belongs to any single individual but becomes a collective sound generated symbiotically by all participating individuals.

Through this three-layered progression, Living Downward explores a relational path from bodily rhythm, through sensory exchange, to musical resonance. It is both an installation and an exercise: in the process of diving down, we are given the opportunity to reconsider how deep communication between people might be possible.


Team Members: Shi Jingyi, Zhang Yang Boya, Wang Ziyi, Yuan Jinhao, Zhan Yijia

This project envisions a future space domain, incorporating three sectors: a Space Nations Conference, a Digital Twin Earth, and Clean Energy Production.

Reflecting on a world currently dominated by hegemonism, we consider: When we observe from a more macroscopic perspective, viewing humanity and even the Earth as a single community empowered by technology, what might the future look like?

Thus, we have designed a domain in space: Here, digital avatars representing the will of each nation deliberate and make decisions. Here, Earth exists in a digital twin form, backing up data—a true "metaverse." Here, clean and efficient energy assists humanity in its expansion and exploration of the universe...

The project will be presented to viewers in an interactive VR format. Viewers can create their own digital identities, enter the three sectors within the virtual space, and engage in an interactive tour.

Through this design, we hope to envision a better future for humanity: Soaring on the wings of technology, we stand united and equal, safeguarding our development efficiently and cleanly, and even stepping into the cosmos to face the stars.


Author Name: Liu Tuo

Between Tides originates from a keen observation and humanistic reconfiguration of the spiritual predicament of contemporary people. In the高速运转 of urban life, individuals are swept up by overloaded information flows, audiovisual stimuli, and social density, gradually developing a self-protective emotional numbness and blunted perception. This "urban syndrome" diminishes sensitivity to subtle differences, leading to alienated interpersonal relationships and a模糊 sense of self-identity. Using "Tides" as a metaphor, the work constructs a liminal space between stability and flux, reason and the subconscious, the individual and the collective. Through a low-stimulus, long-duration immersive experience, it awakens suppressed感知, guiding viewers to重新认识 the relationship between self and other within dynamic light and shadow interactions.

The core philosophy of Between Tides is rooted in psychological and neuroscientific theories. Drawing on the projective mechanisms of "sandplay therapy" and the "consciousness maze" hypothesis, the work transforms physical space into a映射 of psychological landscapes. As viewers navigate the installation, looking from the shore towards the water, they see fluid, uncertain ripples and hues; looking back from the water towards the shore, they encounter stable, clear textures and qualities. This双向 visual experience serves as an externalization and interpretation of the subconscious, much like how in a Rorschach test, an individual's projection onto模糊 imagery often reveals inner truths. In the dialectical gaze between shore and water, viewers unconsciously become authors of their own narratives.